![]() Like Turbine’s The Lord of the Rings Online, Guild Wars 2 establishes a friendly, inviting atmosphere by setting everyone on the same path to vanquish a seemingly invincible evil, and effectively removes many of the genre’s tedious restrictions on cooperation. There’s no global player versus player combat in main zones where you’ll level up to the 80 cap. In Guild Wars 2, ArenaNet builds these events into every single zone, teasing you to explore by instilling a sense that despite Tyria’s colossal size, another surprise isn’t far away. You join in, and though all possibility for any real coordination is lost in the frenzy, a sense of community, of belonging, solidifies as everyone strives to destroy a shared target. Crowds crush together, jumping around and blasting spells and swinging huge weapons. ![]() You expect to see only fields of grazing deer and idle monsters but when you turn the corner, there’s chaos.
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